using System;
using UnityEngine;

[Serializable]
public class HitAnimationInfo : MoveAnimationInfo
{
	[Header("Hit Properties (clip data)")]
	public Vector3 hitPosition;

	public Quaternion handRotationAtHit;

	public Quaternion racketRotationAtHit;

	public float hitTime;

	[Header("Hit Adjust Ranges")]
	public FloatRange xHitAdjustRange;

	public FloatRange yHitAdjustRange;

	public FloatRange zHitAdjustRange;

	public float minDistanceFromTable;
}
